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0
votes
By Design

GPU Lightmapper bug

Progressive Lightmapper

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Jan 14, 2019

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Version/s: 2018.3.1f1

1. What happened High geometry density such as trees and foliage on modified terrain result in unusable lightmap results when usin... Read more

0
votes
By Design

Mesh scaling results in performance drop when using non-default Mesh Col...

Physics

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" scene 3. Press "Play" 4. Select all children GameObjects ... Read more

0
votes
Fixed

Selected array element in the Inspector carries value over to other elem...

Themes

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Dec 14, 2018

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Version/s: 2018.2.0a2, 2018.2.10f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Download, extract and open attached project (1109673repro.zip) 2. Open 'SampleScene' and select 'GameObject' in... Read more

0
votes
Won't Fix

Editor window's "Maximize" function is inconsistent when the window is u...

Window management

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Jan 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a12, 2019.2.0a1

How to reproduce: 1. Open user's attached project ("BugEditorWindow.zip") 2. Select "BUG" custom menu and open both windows. 3. Try ... Read more

0
votes
Fixed

Composite Collider 2D of a Tilemap is split when rotating Tiles situated...

Physics2D

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a12, 2019.2.0a1

Steps to reproduce: 1. Open the Project TilemapColliderBug 2. Draw tiles near the origin parallel to x or y axis 3. Select the Til... Read more

0
votes
Fixed

Mesh compression on fbx cause huge memory usage and wrong assetbundle build

Asset Bundles

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Dec 10, 2018

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Version/s: 2017.4.14f1

Steps to reproduce: 1. Open user attached project 2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply ... Read more

0
votes
Fixed

Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...

Scene Management

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Jan 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce: 1. Open attached "New Unity Project 7" project --------------------------- Observe the crash Reproduced with: 201... Read more

0
votes
By Design

Editor hard crashes when using Marshal.PtrToStructure()

Scripting

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Jan 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more

0
votes
Fixed

Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...

Scene Management

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Jan 04, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached "savePrefabAsset.zip" project 2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "N... Read more

0
votes
Duplicate

RectTransform.rect on a Canvas is not updated immediately after reactiva...

uGUI

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Jan 11, 2019

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Version/s: 2018.3.0a11, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open QA attached project "repro_1116547" 2. Enter Play Mode 3. Observe the Console Actual: All values of the RectTr... Read more

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