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GPU Lightmapper bug
1. What happened High geometry density such as trees and foliage on modified terrain result in unusable lightmap results when usin... Read more
Mesh scaling results in performance drop when using non-default Mesh Col...
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" scene 3. Press "Play" 4. Select all children GameObjects ... Read more
Selected array element in the Inspector carries value over to other elem...
How to reproduce: 1. Download, extract and open attached project (1109673repro.zip) 2. Open 'SampleScene' and select 'GameObject' in... Read more
Editor window's "Maximize" function is inconsistent when the window is u...
How to reproduce: 1. Open user's attached project ("BugEditorWindow.zip") 2. Select "BUG" custom menu and open both windows. 3. Try ... Read more
Composite Collider 2D of a Tilemap is split when rotating Tiles situated...
Steps to reproduce: 1. Open the Project TilemapColliderBug 2. Draw tiles near the origin parallel to x or y axis 3. Select the Til... Read more
Mesh compression on fbx cause huge memory usage and wrong assetbundle build
Steps to reproduce: 1. Open user attached project 2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply ... Read more
Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...
How to reproduce: 1. Open attached "New Unity Project 7" project --------------------------- Observe the crash Reproduced with: 201... Read more
Editor hard crashes when using Marshal.PtrToStructure()
How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more
Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...
How to reproduce: 1. Open attached "savePrefabAsset.zip" project 2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "N... Read more
RectTransform.rect on a Canvas is not updated immediately after reactiva...
Repro steps: 1. Open QA attached project "repro_1116547" 2. Enter Play Mode 3. Observe the Console Actual: All values of the RectTr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object