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[AI Planner] Floating Plan Visualizer window causes the Editor to be slo...
How to reproduce:1. Create a new Unity project2. Import the 'AI Planner' package3. Add a Window > AI > Plan Visualizer4. Move ... Read more
TransformAccessArray.Dispose() crashes player
Steps to reproduce:1. Open new project2. Add attached "TestScript.cs" to a GameObject(The script calls TransformAccessArray.Dispose(... Read more
Unity materials turn dark with large "Normal Strength" even when the nor...
How to reproduce:1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene"2. Select "New Material" from... Read more
AudioSource.PlayOneShot doesn't play sounds properly when there are a lo...
Steps to repro:1. Open original project "Sound_Bug_2019.1.zip"2. Enter PlayMode and listen to the Audio Expected result: Audio does ... Read more
ScriptableObject variable values in the Inspector are not updated in rea...
How to reproduce:1. Open the attached project ("scriptable objects.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode4. ... Read more
[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(NewBehaviourScript.cs)3. Attach the script onto a... Read more
[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...
How to reproduce:1. Open attached project "Case_1146074_dx11.zip"2. Open "Main" scene3. Enter Play Mode Expected result: Rightmost p... Read more
GPU progressive lightmapper crashes with BakeJobConservativeRaster::Exec...
To reproduce:1. Open attached project "New Unity Project.zip"2. In Lighting window, Set Lightmap Size to 40963. Clear baked data bef... Read more
Asset Store window does not get updated when the Editor is in Play Mode
How to reproduce:1. Create a new Unity project2. Enter Play Mode3. Open the Asset Store window4. Type something into the search bar ... Read more
[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected