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Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. In the Hierarchy, select GameObject 4. Duplicate t... Read more
[2018.4] VideoPlayer playback causes a graphical glitch on OSX Standalone
How to reproduce: 1. Open the "TH20cut2.zip" project with Unity 2018.4 2. Build & Run the project 3. Press Start Game 4. Notice the ... Read more
[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...
How to reproduce: 1. Open the "timeout.zip" project 2. Add the "SampleScene" scene to build settings 3. Build the project for iOS 4.... Read more
Editor crashes at RtlEnterCriticalSection when the assembly is reloaded
Steps to reproduce: 1. Download and open the attached project 2. Create a new script Results: Editor crashes when on assembly is r... Read more
GameObjects and previews of materials flicker when a directional light i...
How to reproduce: 1. Create and open a new project with HDRP 2. Create a cube gameObject 3. Make sure that scene lighting is enabled... Read more
[2017.4][UWP] Player crashes with GrabPass shader
Steps to reproduce: 1. Download and open the attached project 2. Build project for UWP (.NET or IL2CPP) Results: Player crashes. As... Read more
UIElements Samples window is blank and produces exceptions when nothing ...
How to reproduce: 1. Create and open a new project using the EnvIronman VM (more information in Edit) 2. In the Editor select 'Windo... Read more
[Linux] Having same case-insensitive named assets causes infinite import...
To reproduce: 1) Create a new project 2) Create two sprites in Project Browser 3) Rename them outside of Unity (through Files, for e... Read more
[iOS][VideoPlayer] H264 codec video is not forwarded to tapped place in ...
How to reproduce: 1. Open the attached "[Video] NewVideoPlayer.zip" project 2. Build and run the project on the mobile device 3. Cli... Read more
[iOS] System.Convert.ToUInt32 returning invalid result when top bit is s...
Steps to reproduce: 1. Open original users project "UInt32Test.zip" 2. Enter the play mode and notice debug.log messages, both are t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window