Search Issue Tracker
Infinite Shader Graph compilation loop during project launch when projec...
How to reproduce: 1. Open VM -> Bug Attachments -> '1191267-compilation-loop-issue.zip' project Expected result: The project opens... Read more
[Android] [Vulkan] Project shows black screen when built with Vulkan to ...
To reproduce: 1. Open attached project 2. Build and run to the device with Adreno 640 Actual result: The screen is black and no Uni... Read more
HDRP Raytracing flickering in Game View
There is visible flickering in the Game View holding the left click over the rendered image and moving the mouse around. It is as if... Read more
Environment.TickCount does not update when phone is in sleep mode
Steps to reproduce: 1. Build and run the supplied project 2. Unplug the phone before starting 3. When the app is running, turn off t... Read more
[New Input System] Tapping the Scroll Bar makes it jump to the bottom, n...
Reproduction steps: 1. Open "1193571" project 2. Enter Play mode 3. Tap in the middle of the Scroll Bar Expected Result: The Scroll... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps: 1. In a perforce-enabled project, open a locked VFX graph asset (i.e.... Read more
[Output] Shader errors when compiling the runtime shader of a lit output...
Repro steps: 1. Open the attached VFX 2. Enable Runtime Mode (Forced) 3. Observe that the effect doesn't render and console errors a... Read more
Unity titlebar reports Trial license
Many users are reporting that their Unity is showing as Trial version instead of Pro/Plus. Forum threads: https://forum.unity.com/th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph