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[iOS] WebCamTexture.devices returns number of cameras a device has even ...
To reproduce: 1. Open the attached project "WebCamTest.zip" and open "SampleScene.unity" scene 2. Build for iOS 3. Deploy the Xcode ... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce: 1. Plug any microphone/speaker into your computer via USB 2. Open attached project 3. Enter the Play Mode 4. Open ... Read more
[HDRP] Swithcing to quality preset without Metal and AO Properties enabl...
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce: 1) Open attached project, "SSR" scene 2) Create a new quality ... Read more
[OpenGL ES 2.0][WebGL 1.0] GLSL Integer binary arithmetic emulation (op_...
How to reproduce: 1. Open the attached project ("case_1183467-UnityOutlineShader-skeleton_-_U2018.4.zip") 2. Open the repro scene ("... Read more
[Template] For all templates, "Reset packages to default" option resets ...
For all templates, "Reset packages to default" option resets all packages according to 3d template, regardless of the default packag... Read more
Textures turn black in Play mode when QualitySettings.masterTextureLimit...
How to reproduce: 1. Open attached project (MasterTextureLimitRepro.zip) 2. Open the SampleScene in the Scene folder 3. Enter play m... Read more
[HDRP] Broken fog
Version tested: 2020.1.0a7 + 8.0.0 (HDRP/staging) Steps to reproduce: 1) Create an empty 3D project 2) Import HDRP packages from th... Read more
FBX References to prefabs and scripts are lost after upgrading project t...
How to reproduce: 1. Open the attached project ("FBXImportBugReport.zip") in 2019.2.1f1 2. Open SampleScene scene 3. Select Helper G... Read more
[Addressables] Addresables with packed play mode looses material with LW...
To reproduce: 1. Open attach project 2. Make sure the Android platform is set 3. Press play in the editor Actual result: Cube is pi... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce: 1. Build the attached project for iOS Simulator SDK 2. Open the generated Xcode project 3. Select iPhone 11 Pro as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window