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[WSA] Disabled shadows causes application to crash on launch on Microsof...
Steps to reproduce: 1. Open attached project 2. Go to Edit/Project Settings/Quality and make sure Shadows are disabled 3. Build WSA ... Read more
Crash after error in Camera.cpp when rotating a Standard Asset GameObject
Steps to reproduce: 1. Download and open "878317 repro project.zip" 2. Open Sea scene 3. Select "Water4Advanced" gameobject in Hiera... Read more
Entering config change project view selection to avatar and then Inspect...
Entering config change project view selection to avatar and then Inspector doesn't UnLock after exiting configuration - Windows onl... Read more
Unity Crashes when you remove Mesh from SkinnedMeshRenderer, when object...
To reproduce, there are 2 ways: 1. Open new project. 2. Open SceneView 3. Create Empty game object. 4. Add "Cloth" component to it. ... Read more
SkinnedMeshRenderer's Mesh looks strange when different mesh is selected...
To reproduce: 1. Create a new project. 2. Create Empty game object. 3. Add "Cloth" component to it. 4. In "Skinned Mesh Renderer" se... Read more
Editor crashes when moving the unity out of focus and then back in focus
Steps to reproduce: 1. Open attached project 2. Start play mode 3. Press on/maximise another program so the unity won't be in focus ... Read more
sRGB enabled Linear color space texture falloff is different from Gamma,...
Steps to reproduce: 1. Download and open the attached project 2. See how the texture falloff looks in Gamma color space with sRGB en... Read more
Cannot add sprites to the scene view
Steps to reproduce : - import the project attached - try to drag and drop the sprite in the scene view and notice that it doesn't w... Read more
'Invalid index' error when deleting custom resolution
To reproduce: 1. Create new project 2. Add custom resolution 3. Delete custom resolution Actual: Notice error in console Invalid ... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps: 1. Run any project with lights using Linear color space on DirectX 11 2. Compare results with Editor or DirectX ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device