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[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce: 1. Build the attached project for tvOS 2. Build & Run the app to Apple TV via Xcode 3. Wait till Game Center dashb... Read more
[macOS] Frame Debugger causes Game and Frame Debugger windows to flicker...
How to reproduce: 1. Open the "Repro.zip" project 2. Open the "SampleScene" scene 3. Window > Analysis > Frame Debugger 4. Enable th... Read more
[iOS] Screen orientation is not correct after change orientation via scr...
The screen orientation is not correct after change orientation via script, lock iPhone screen and unlock iPhone screen, then screen ... Read more
Cache Server Default IP address field's input is cropped
How to reproduce: 1. Create a new project 2. Edit > Preferences > Cache Server (global) 3. Enter 'g' key in Default IP address field... Read more
Generated Visual Studio Solution file throws an error when project name ...
How to reproduce: 1. Create a new project containing "^" symbol 2. Open Build Settings window (File->Build Settings...) 3. In Build ... Read more
Asset will return null even if that Asset exists when calling Resources....
How to reproduce: 1. Open the attached project in editor. 2. Notice the error log "EditorInit could not get the TestScriptable asset... Read more
[ESC] In Entity Inspector window Drop-Down arrow doesn't work for 'Used ...
Steps to reproduce: 1. Download 1187032_repro.zip and open "SamepleScene" scene 2. Open Entity Debugger 3. Enter play mode 4. Select... Read more
Addressables Does Not Support Mac-Mono
How to reproduce: 1. Open attached project ("AddressablesBug.zip") 2. Open "Sample Scene" 3. Build Addressables Asset via Window > A... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce: 1. Open User's attached "high Test.zip" project 2. Load "bug" scene 3. Observe both Scene View and Game View Expe... Read more
[2D] CompositeCollider2D doesn't generate correct shape when Geometry Ty...
How to reproduce: 1. Open the attached 'TilemapCompositeColliderBug.zip' project 2. Select 'Composite' GameObject in the Hierarchy 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window