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[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass Shadows cast by directional light don't render at all in the right... Read more
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of ... Read more
[ReflectionProbes] Realtime reflection probe throws error after pressing...
Steps for reproduction: 1) Create a new scene 2) Create a new reflection probe 3) Change the type of reflection probe to realtime an... Read more
[iOS][High sierra] Player tests don't start with Xcode 9.2 and macOS 10.13
iOS test can't run on macOS 10.13 with Xcode 9.2. Steps: 1. Open Terminal and define IOS_DEVICE_ID variable (IOS_DEVICE_ID=device ... Read more
XRNodeState.TryGetAngularVelocity returns incorrect values while using O...
Steps to reproduce: 1. Download the latest attached project(XRNODEBUG.zip) 2. Open the project 3. Enable VR and set SDK to OpenVR 4.... Read more
[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce: 1. Create a new project 2. Enable VR Support under Player Settings 3. Enter play mode Result: crash #0 0x007ff... Read more
[WSA] WWW() method using "Master Solution Configuration" is receiving an...
Steps to reproduce: 1. Open the attached project(case_989206-TestProject_WWW.zip) 2. Open the Test.unity scene 3. Switch platform to... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro: 1. Open attached project or Create a new scene 2. Hi... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce: 1. Create 2 scenes with different ambient color 2. Keep both scenes in Hierarchy Window 3. Open Lighting/Scene Win... Read more
[VR][Android] Stereo Rendering Path check shader renders at the wrong co...
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass In the attached project, the shader on the cube should detect whic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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