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Unity crashes on std::deque<InputEvent,std::allocator<InputEvent> >::era...
Repro steps: 1. Open attached project 2. Open scene "Scene" 3. Enter Play Mode 4. Press the "+10000" button in the Game View (might ... Read more
[TextMeshPro] Changing texture size causes inline graphics to disappear
To reproduce: 1. Open user attached project 2. Open "15 - Inline Graphics & Sprites" scene 3. Press Play 4. Observe the inline grap... Read more
In Timeline, audio ease in and ease out broken when assigned an audio so...
To reproduce: 1. Run sampleScene 2. Select Timeline GameObject Actual: The track assigned the object SoundSourceObject has abrupt s... Read more
2018.3: TextField next to Slider broken
To reproduce: 1. Create new scene 2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. ... Read more
Crash on AssetDatabase::GetAssetImporterVersions when closing a specific...
How to reproduce: 1. Open the attached Unity project. 2. Close the project. Expected result: Unity closes. Actual result: Unity cra... Read more
UnityException is thrown when calling EditorGUIUtility ObjectPicker meth...
How to reproduce: 1. Open the attached "Test1061966.zip" project's SampleScene 2. Select Test GameObject from the Hierarchy 3. Obser... Read more
[Animation][2018.2] Missing OnAnimEvent receiver causes NaN position, ma...
To reproduce: 1. Open project 2. Open 'AnimatorNaNBug' scene 3. Play the scene. A soldier should appear with idle animation. 4. Sele... Read more
Non-Unity JavaScript files inside the StreamingAssets folder are being c...
Steps to reproduce: 1. Open the user-attached project 2. Navigate to Assets/StreamingAssets/html/javascript 3. Open any of the .js ... Read more
[Timeline] Clips are pasted with invalid playable assets when copy pasti...
Repro steps: 1. Open attached project 2. Create a Timeline asset and open it in the Timeline 3. Create two activation tracks 4. Sele... Read more
Unity Profiler sometimes fails to attach to a Windows standalone build
How to reproduce: 1. Open user-submitted project (Scriptable Object Framework.zip) 2. Build the project with "Autoconnect Profiler" ... Read more
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