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Package manager doesn't ask if manifest.json and packages-lock.json file...
How to reproduce: 1. Download the attached "1263361 repro" project 2. Open "manifes.json" from the Packages folder 3. Change "com.un... Read more
[Editor] Preview-related functions are not producing correct visual results
Steps to reproduce: 1. Setup a new HDRP/URP project 2. Create a game object 3. Add an LOD Group component to it 4. Add the Cube itse... Read more
[Bug] ComputeShader calculates the wrong result with Structured and Raw ...
Reproduction steps: 1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe "Canva... Read more
[Android] Huge GfxDriver size increase when animating UI
Steps to reproduce: 1. Open user-supplied project 2. Build and run the app with the profiler attached 3. Notice the Memory -> GfxDr... Read more
[Android][Mali]Screen sides is rendered black when using post-processing...
Steps to reproduce: 1. Open user's attached project "ShaderTest.7z" 2. Build it to Android 3. Notice the sides of the screen are bla... Read more
[Collections] Obsolete ArgumentOutOfRangeException errors are thrown whe...
Reproduction steps: 1. Open the attached project ("NativeArrays.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more
Physics.OverlapCapsule doesn't detect Terrain Collider when Terrain Heig...
To reproduce: 1. Open attached project ("case_1263649.zip") 2. Enter Play mode 3. In the Game view window click "Check Collisions" b... Read more
[Android][Vulkan] Using CustomRenderTexture Result in Black Screen nothi...
Steps to reproduce: 1. Open user's attached project "New Unity Project.zip" 2. Build it to Android 3. Notice the black screen Expec... Read more
Dragging is laggy with slow movements in the Behaviour Tree Editor
How to reproduce: 1. Open the "1263427_repro" project 2. Go to AI -> Generate Test Tree 3. Double click on the "TestTree" asset from... Read more
[Shader Graph] ctrl+s shortcut does not save the graph
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, make a ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D