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[Terrain] Editor crashes on applying/removing branch material of the sta...
Editor crashes on applying/removing branch material of the static Tree. Steps to repro: 1. Open the attached. 2. Tree game object >... Read more
[MacOS][Data Pipeline] Editor crashes when Data pipeline Graph is used o...
Reproduction steps: 1. Open "DataPipeline-PackageDrop.zip" project and "ProceduralTerrain" scene 2. Enter Play mode 3. "Window" -> "... Read more
Terrain shape doesn't match the collision surface when Heightmap Resolut...
To reproduce: 1. Open attached project ("case_1199680.zip") 2. Press Play 3. Observe the Sphere Game Object Expected result: The Sp... Read more
[iOS] Input.touchCount returns a lower value than expected when touching...
Steps to reproduce: 1. Open user's attached project "TouchExample.zip" 2. Build for iOS and deploy the Xcode project to the iOS devi... Read more
[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...
To reproduce: 1. Open the user's attached project 2. Make sure the Scripting Backend is set to IL2CPP 3. Build and Run Excepted res... Read more
Camera renders black background when using Physical Sky & Camera.y < Pla...
Reproduction steps: 1. Open project in "2020.1.0a13PSky.zip" 2. Open Scene "SampleScene" 3. "Sky and Fog Volume" in the Hierarchy us... Read more
Native Graphics Jobs Memory Leak
A memory leak introduced in 2019.2 (changeset 58248f4d2234) causes an eventual crash when running with Native Graphics Jobs. Reprod... Read more
[URP] ArgumentNullException is thrown when opening a prefab in a scene w...
How to reproduce: 1. Open the SampleScene in the attached "199488_minimal.zip" project 2. In hierarchy, select cube 3. In inspector,... Read more
Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce: 1. Creat... Read more
[Subgraph] NullRef exception when attempting to copy/paste subgraph effects
Repro steps: 1. Create two Visual Effect Graphs 2. Open one and drag the other one in its window to use it as a subgraph 3. Select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
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- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path