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[WebGL] Changing scenes result in black screen when Split Application Bi...
To reproduce: 1. Download and open attached "repro916836.zip" project. 2. Build and run on WebGl platform. 3. When project loads pr... Read more
Adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling...
To reproduce: 1. Open attached Unity project "AutoTiling.zip" 2. Open "Test" scene 3. Click on "wood with caps" object in the Hierar... Read more
New MenuItem is created each time its name is changed when the name cont...
To reproduce: 1. Open the project, attached by tester (MenuItemBug.zip) 2. Open the MenuItemTest script 3. Add [MenuItem ("\\//")] ... Read more
ArgumentException: Cannot set Request Header when trying to upload to Fi...
ArgumentException: Cannot set Request Header Content-Length - name contains illegal characters or is not user-overridable How to re... Read more
error CS1525, while using ternary operator whitout spaces in a script
Reproduction steps: 1. Open attached project. Expected: no errors Actual: 2 errors: Assets/TestError.cs(14,15): error CS1525: ... Read more
Duplicate packages appear when creating new project and adding asset pac...
To reproduce: 1. Open Unity and download any asset from the store, close Unity 2. Find location of a downloaded package in PC storag... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps: 1. Open project attached(Bundle.zip) 2. Build asset bundle (Menu/Demo/Build). 3. Press play. <-- Instan... Read more
Serialization fails on an serializable class defined internally to a wra...
How to reproduce: 1. Open user attached project 2. Enter playmode * - Notice 'All good' in console 3. While in playmode, edit the Se... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce: 1. Open project attached by the user 2. Open scene "main" 3. In the hierarchy window select Parent1 GameObject, expand... Read more
NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happened User is able to add game object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode