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[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour ...
[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour when moving it in and out of a Light Reactor Repro Steps: ... Read more
[Preset] Select Preset window does not close automatically after saving ...
Select Preset window does not close automatically after saving Preset asset of any component. Steps to repro: 1. Create a new proje... Read more
[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups
Steps to reproduce: 1. Create new HDRP project 2. Create a new game object 3. Add Decal component Results: Editor crashes when Deca... Read more
Root Canvas scale is displayed incorrectly in Scene after disabling Canv...
How to reproduce: 1. Create new project 2. Add UI>Text to Scene 3. Select Canvas in Hierarchy and alter Canvas Scaler/Scale Factor 4... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush ...
How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Open up a window for Polybrush (Tools>Polybrush>Polybrush ... Read more
Is Streamed Scene Asset label is truncated in AssetBundle Browser
How to reproduce: 1. Open the attached project (Case_118939.zip) 2. In Menu toolbar select Window -> AssetBundle Browser 3. In Asset... Read more
[XR][WMR] Only skybox is rendered when "Shared Depth Buffer" is disabled
How to reproduce: 1. Open the attached "XR_WMR_Skybox.zip" project 2. Open scene "SampleScene" 3. Plug-in a WMR device and enter Pla... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce: 1. Open "1191757" project 2. Open Player Settings > Graphics 3. Add a new Element in Always Include Shaders list (incr... Read more
[HDRP] Physically Based Sky stops rendering if Light Override Mask is used
Reproduction steps: 1) Open attached project scene "skies" 2) Select Red Volume gameobject 3) Notice sky is being rendered using HD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type