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[UI][SceneView] Child objects of nested canvas are not visible in scene ...
To reproduce: 1. Add Image game object 2. Notice that Image is visible in scene view 3. Add another canvas as a child of main canv... Read more
[Transparency] Cutout baked material incorrectly tints lightmap behind it
Steps to reproduce: 1. Download and open project "740898_repro.zip" 2. Open scene "repro" and let Baked GI auto build 3. Notice one ... Read more
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVel...
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings. 2. How w... Read more
[MSE] Image effects causes incorrect rendering behavior
Steps to repro: - Launch the project attached - Open the scene 3_imageEffects present inside scene - Click on play and toggle betwee... Read more
Object gets masked out completely when touching parents borders
Reproduction steps: 1. Open attached project 2. Open and play the "clippingbug" scene 3. The left star will spin and blink (masked o... Read more
[AnimatorOverrideController] controllers assignment to a prefab causes c...
How to reproduce: 1. Open the attached project 2. Find Enemy1 prefab and set its animator controller to the same Enemy1 animator con... Read more
CrossFadeInFixedTime fails transition when called during ongoing CrossFa...
How to reproduce: 1. Open the attached project 2. Open and Play "scene" scene 3. Press G and press F afterward in less than one seco... Read more
[Android] Application crashes when deleting a RenderTexture from OnDestr...
Steps to reprodue: 1. Open attached project 2. Build and Run on Google Nexus 6 running on Android 5.1.1 3. Click the black button in... Read more
Link to the corresponding shader is not shown when "Undefined Queue" err...
1. Open attached Unity project. 2. Open the Console window. 3. Right mouse click the "Assets" folder in the Project window and selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window