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Build crashes when project has Hybrid Renderer V2 installed
Reproduction steps: 1. Open the attached "case_1254422.zip" project 2. Build and Run -- Observe the crash Reproducible with: Hybrid... Read more
'Verify Saving Assets' option causes a NullReferenceException to be thro...
How to reproduce: 1. Create a new Unity project 2. In the Preferences make sure 'Verify Saving Assets' is enabled 3. Create a Timeli... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibil... Read more
2.0.0a7 Lists and Dictionaries don't support Class Asset types.
Original [Issue |https://support.ludiq.io/communities/5/topics/4731-200a7-lists-and-dictionaries-dont-support-class-asset-types] - P... Read more
2.0.0a7 Bolt Setup Wizard comes up after C# script compilation
<pre><p><img src="/s/attachments/21929/5/1072/eb32586332f34ab418e1e881c82b5405.png"></p></pre> <p><br><br></p><pre>Skipping serializ... Read more
Bug in bolt setup documentation in scripting 4x NET
[Original Issue |https://support.ludiq.io/communities/5/topics/1841-documentation-generation-failures]- 6 Duplicates but postponed b... Read more
[InputSystem] SimulateTouch fails to end touch simulation phase when rel...
Steps to reproduce: 1. Open user's attached project "InputSystemBugs.zip" 2. Open "CallbackTestWithInteraction" scene 3. Enter Play ... Read more
2.0.0a10 NullReferenceException - when trying to set singleton variabl...
[Original Issue|https://support.ludiq.io/communities/5/topics/4977-200a10-nullreferenceexception-when-trying-to-set-singleton-variab... Read more
a9 : More than one singleton error
Original [Issue |https://support.ludiq.io/communities/5/topics/4855-a9-more-than-one-singleton-error]- Needs more information ---- ... Read more
Error while generation code 2a10
Original [issue|https://support.ludiq.io/communities/5/topics/5008-error-while-generation-code-2a10] - Needs More information ---- {... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP