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SyncListBool callback is removed when a scene changes
Steps to reproduce: 1) open the project 2) build and run as a host 3) connect with editor as a client 4) click ready on both instan... Read more
[OSX][OpenGLCore] Project with OpenGLCore set opened in version where it...
How to reproduce: 1. Create a new project in Unity 5.3.0b1-3 2. Change graphics settings (Edit> Project Settings > Player > Untick A... Read more
AddListener does not refresh list of listeners in inspector
Steps to reproduce: 1. Open attached project "AddEventBug.zip" 2. Open scene "repro" 3. Open script "Repro.cs" 4. Notice that butto... Read more
[OSX] Buggy shadow in game view blinking
How to reproduce: 1. Open the attached project 2. Open ReflectionProbes scene (keep scene and game view open) 3. Open player setting... Read more
[Hierarchy] Order is not saved when scene is reloaded/started
Repro steps: 1) Open the project and test1 scene 2) Change the Divider position in Hierarchy window and save the scene 3) Play the s... Read more
[OSX] Shadows change position and shape in scene view while moving
How to reproduce: 1. Open the attached project 2. Open ReflectionProbes scene (keep scene and game view open) 4. Move around in the ... Read more
[Texture] When applying texture from script it doesn't generate mipmaps
Reproduction steps: 1. Open attached project ("ReproProject.zip") 2. Open and play the scene "TestScene" 3. Press the "Load C:\GRAS... Read more
[OcclusionCulling] Baking Occlusion Data causes existing Realtime lights...
Steps to reproduce: 1. Open attached project 2. Open and play 'SiloTSLight8' scene 3. Notice lights are working in the scene and ga... Read more
Point light intensity changes based on camera angle in scene editor
Steps to reproduce: 1. Download and open project "735055_repro.zip" 2. Open scene "Scenes/Levels/Holy.unity" 3. At the end which has... Read more
[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7
On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more
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