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0
votes
Duplicate

[ShaderGraph] Master node's ports are overlapped when Master node's prev...

Package: Shader Graph

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Oct 12, 2019

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Version/s: 7.0.0 - 7.1.2

Reproduction steps: 1. Create a new HDRP or URP template project 2. Create a new ShaderGraph 3. Connect any node to the Master node ... Read more

0
votes
Fixed

[WebGL] Mouse input is blocked after a few moves when using Edge browser

WebGL

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Oct 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project ("MouseTestWebGL.zip") 2. Open Build Settings window (File->Build Settings...) 3. Select ... Read more

0
votes
Fixed

[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...

XR SDK

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Sep 18, 2019

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Version/s: 2018.4, 2018.4.7f1, 2019.2, 2019.3, 2020.1

Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Player Settings -> XR Settings -> Add Oculus SDK 4. ... Read more

0
votes
Fixed

[IL2CPP][Windows]Standalone build crashes when using IMGUI

Package: Input System

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Oct 14, 2019

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Version/s: 1.0

-e: see title, either removing imgui or new input system or switching to mono stops the crash --doesn't crash in 2019.3b7, 2020.1a7,... Read more

0
votes
Fixed

[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...

Graphics - General

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Oct 04, 2019

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Version/s: 2019.2.0b10, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached "LightIndicesBug.zip" project 2. Open scene "SampleScene" 3. Open Window > Analysis > Frame D... Read more

2
votes
Fixed

Layer dropdown selection is persistent through projects

Scene Management

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Oct 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps: 1. Create a New Project 2. "Layers" -> Click on "Nothing" 3. Create a New Project 4. "Layers" 5. Notice that "No... Read more

1
votes
By Design

[VR] Both cameras are rendering half of each eyes view when using SetSte...

XR SDK

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Sep 29, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open user's attached project 2. Open player settings and change stereo rendering mode to "Single Pass" 3. Enter... Read more

0
votes
Fixed

Oculus XR Plugin SetTrackingOriginMode does not work on the first frame

Package: Oculus XR Plugin

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Oct 10, 2019

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Version/s: 1.0.2

Steps to reproduce: - Unity 2020.1.0a7 - Unzip and open the attached case_1190607-VR (2).zip - Build and Run for Android on an Oculu... Read more

0
votes
Fixed

[Hybrid Renderer + URP] Copy of Entity appears when using Hybrid Rendere...

Package: Entity Component System (ECS)

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Oct 03, 2019

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Version/s: preview - 0.1.0

How to reproduce: 1. Open User's attached "DiabloMP.zip" project 2. Load "TestArena" scene found in _Game -> Scenes 3. Enter the Pla... Read more

2
votes
Fixed

[Build Callbacks] Build is not failing when BuildFailedException is thro...

Deployment Management

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Oct 14, 2019

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Version/s: 2017.4.3f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the user attached "FailBuild" project 2. Build a project for any platform Expected results: Build is fail... Read more

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