Search Issue Tracker
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps: 1. Open project in "ReproProject.zip" 2. This project uses the Input System 3. Build the project for iOS ("entry... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce: 1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene 2. Make sure the Camera component ... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Game View E... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps: 1. Open the attached project ("case_1250328-SBP-Unicode.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce: 1. Open the attached project "1251440.zip" 2. Open the "Test" Scene 3. Select all five GameObjects "Cube" 4. Dupli... Read more
[Realtime GI] Mesh flickers in Scene/Game view when the object is select...
Reproduction steps: 1. Open the attached project ("case_1232203-GI-mesh-flicker.zip") 2. Open the repro scene ("scene_test") 3. Enab... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, observ... Read more
Exception when using EditorGUI.PropertyField on list
"Sprite Library Assets" is created in the project view which has the option of Adding New Category. While adding new category there ... Read more
[IMGUI Debugger] NotImplementedException is thrown on selecting instruct...
In IMGUI Debugger window when mode set to 'Clip', 'layout' or 'Unified', On selecting instructions from Inspected view Editor throws... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL