Search Issue Tracker
[IMGUI] "Apply" button text is overlapping with the dropdown icon under ...
"Apply" button text gets overlap with a dropdown icon under the "Override" window when prefab has some changes, refer attached scree... Read more
Mixer effects with wet-mixing doesn't change the audio output when they ...
How to reproduce: 1. Open the attached project ("case_1185470-Project.zip") 2. Open the SampleScene in the Scenes folder 3. Enter th... Read more
Can't select text in Package Manager Package's description
Steps to reproduce: 1. Open any project 2. Go to Package Manager -> any package Expected: the info on the right can be copied of se... Read more
Changing PlayerSettings.GraphicsAPI reimports all textures regardless of...
To reproduce: 1. Create a new Unity project 2. Add a texture to the Assets folder (you can use the one that is attached to this case... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more
SerializeReference crash when editing array with polymorphic data and on...
To reproduce: 1. Open attached project ("case_1189933.zip") 2. Select "CrashObject" Game Object from Hierarchy window 3. In the Insp... Read more
[iOS] Seventh Generation iPod Touch is not recognized using Device.gener...
Reproduction steps: 1. Open the attached project. 2. Build and run the "SampleScene" on the 7th gen iPod. Actual behavior: - "iPod... Read more
[WebGL] Mouse events are not called on builds when the scene does not ha...
How to reproduce: 1. Open the attached project ("case_1189110-Button_Test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pla... Read more
Unity test running in batch mode fails when adding new assemblies
How to reproduce: 1. Extract the "repro.zip" folder 2. Change path variables according to your machine in "repro.sh" script 3. Execu... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01) 2. Navigate to Lighting Settings and make sure that Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel