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AudioClip returns the wrong length and sample count in Play mode when au...
To reproduce: 1. Open attached project 2. Open Test scene and press Play 3. Check console Actual result: The length and sample coun... Read more
UI Elements - List entries are not highlighted when selected
When viewing a list, selecting an entry in the list won't highlight it. This makes it really hard to see which entry you have select... Read more
Game View - The Scale value string is truncated
The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more
Player.log is created when Use Player Log option is disabled in Standalo...
How to reproduce: 1. Create a new project 2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Options... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more
Projects built with Mac produce blinking black screen when opened
Steps to reproduce: 1. Open an empty project on Mac or HDRP template 2. Add HDRP via package manager (if new project) 3. Run HDRP wi... Read more
CallbackContext is not called when two buttons are pressed or released
How to reproduce: 1. Open attached project "RagdollGame.zip" and scene "SampleScene" 2. Enter Play mode 3. Press W and D at the sam... Read more
[TMP] Incorrect Inspector window layout when selecting a Sprite Asset
Steps to reproduce: 1. Open QA-supplied project 2. Select Project -> Assets -> Concrete-Texture-7_2048x 3. Inspect the Inspector win... Read more
[XR][Android][URP] Shadows are not rendered on android devices with Sing...
Shadows are not rendered on android devices with SinglePass. 1. Open attached project. 2. Open "BakedLighting" scene. 3. Switch pla... Read more
[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...
How to reproduce: 1. Create a new Unity project 2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro) 3. Hover '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked