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Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce: 1. Open the submitted project (MeshPrefabImport_193) 2. Select the 'customer_model' prefab in the Project window ... Read more
2019.3 and 2019.1 Unity versions are significantly slower when entering ...
How I tested this: 1. Created empty project 2. Added scripts for testing (attached below) 3. Entered and exited the play mode 5 time... Read more
[UWP] First UnityWebRequest with HTTPS url fails with UnknownError code ...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project 4. Open VS studios and build project and... Read more
[HDRP] Visual artifacts occur when an object is moved quickly
How to reproduce: 1. Open the attached 'H ttenthal.zip' project 2. Open 'Inventory' scene and go to Play Mode 3. Select item by pres... Read more
[iOS] UnityWebRequest with large POST payload returns corrupted JSON on iOS
To reproduce: 1. Open user attached project "Test.zip" 2. Open "Test.unity" scene 3. Enter Play mode 4. Go to: https://requestinspec... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps: 1. Open attached project 2. Build and run on Android 3. Press the "Start Per Capture" button, observe the "GPU Time" gr... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps: 1. Open attached project 2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively 3. Press t... Read more
Crash when opening a project scene
Unable to open scenes on Windows without crashing. Steps to reproduce - Unity 2019.2.0b7 - Open Lighting settings - Enable auto ba... Read more
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...
How to reproduce: 1. Open user's provided project 2. Try dragging in "Warrior" prefab from the project's window into the scene (Asse... Read more
[MacOS] Camera.Render gets called twice per frame
Steps to repro: 1. Open a new project 2. Open Window -> Analysis -> Profiler 3. Enter Play Mode 4. Observe the Profiler Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection