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0
votes
Fixed

[tvOS] Native input fields can't be used with a gamepad

tvOS

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Mar 03, 2016

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Version/s: 5.3.3p2

Fix: In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to: - (UnityViewControllerBase*)creat... Read more

1
votes
Not Reproducible

Unity crashes on loading this project when using Intel HD Graphics GPU

Graphics - General

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Jan 05, 2016

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Version/s: 5.3.1f1

update: doesn't reproduce since 2017.3.0f1 Reproduces on 5.3.3p2 and 5.4.0b8 on Windows 7 64b This project crashes on loading only... Read more

0
votes
Duplicate

Unity slows down, becomes unusable when using the Debugger in MonoDevelo...

CodeEditors

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Mar 03, 2016

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Version/s: 5.3.3p2

Unity slows down and becomes essentially unusable when using the Debugger in MonoDevelop and finishing the debugging process with "S... Read more

0
votes
Won't Fix

Skybox in reflection probe is not updated if Ambient and Reflection Inte...

Progressive Lightmapper

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Mar 03, 2016

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Version/s: 5.3.3p2

1. What happened Skybox in reflection probe is not updated if global Ambient and Reflection Intensities = 0 2. How we can reproduce... Read more

0
votes
Fixed

[Terrain] Culling performance spikes moving a terrain with a camera atta...

Camera

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Mar 02, 2016

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Version/s: 5.3.3p1

To reproduce: 1. Open the project and play the scene 2. Select the center GO and check the doMove option. 3. Observe spikes in prof... Read more

4
votes
Fixed

Input needs two touches to work on some Android on second run

Android

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Mar 03, 2016

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Version/s: 5.4.0b7

When you build to android, the second time the game runs it requires to hold atleast two fingers on screen for input to work. Read more

0
votes
Not Reproducible

[Audio][Warning] Applying echo effect component to an audio source which...

Audio

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Mar 03, 2016

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Version/s: 5.3.3p2

Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using th... Read more

0
votes
Fixed

[Version Control] Cannot connect to the perforce server from Windows mac...

Version Control

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Mar 03, 2016

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Version/s: 5.3.3p2

Only Windows, Mac machines work fine. 1. Download and install the latest versions of perforce server and client 2. Create a workspac... Read more

0
votes
By Design

List<Vector2>().Clear() crashes WebGL under very specific circumstances

WebGL

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Feb 12, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project 2. Build to WebGL and run - The build crashes after a moment, exception catching is dis... Read more

0
votes
Fixed

[GLCore][StandAlone][MSAA] Fullscreen builds in non-native resolution do...

OpenGL

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Mar 03, 2016

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Version/s: 5.3.3p2

Stand-alone builds played in full-screen on non-native resolution display a blank color or severe visual artefacts on AMD Radeon R9 ... Read more

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