Search Issue Tracker

16
votes
Active

"System.Net.CookieContainer" throws an "ArgumentException" error when us...

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16

How to reproduce: 1. Make sure to switch the system locale to one that does not conform to UTF-8 like “Japanese (Japan)” 2. Make s... Read more

0
votes
Active

Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" o...

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16

How to reproduce: 1. Open the attached “ModelCrashBug.zip“ project 2. Select the “Assets/100120_Mesh.fbx“ asset 3. Select the “Ri... Read more

0
votes
Active

WebGL Development builds ignore the "Compression Format" setting when us...

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16

How to reproduce: 1. Open the “WebGLGZCompressionIssue“ project 2. Make sure to switch the Platform to “WebGL” (File > Build Setting... Read more

0
votes
Active

[tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and...

--

-

Apr 19, 2024

-

Version/s: 2021.3.31f1, 2022.3.11f1, 6000.0.0b15, 7000.0

*Steps to reproduce:* # Open attached project (Controllers-TestProject-master.zip) # Switch target to tvOS # Make sure *Target... Read more

1
votes
Active

Context menus open on a different monitor when there are three monitors ...

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16

Reproduction steps: 1. Create a new 3D project 2. Right-click in the Hierarchy window Expected result: The context menu opens on th... Read more

0
votes
Active

Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specif...

--

-

Apr 19, 2024

-

Version/s: 2021.3.36f1, 2022.3.24f1, 2023.2.16f1, 6000.0.0b16

Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project is opened Actual result: Editor crashes Rep... Read more

1
votes
Active

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific p...

--

-

Apr 19, 2024

-

Version/s: 2021.3.36f1, 2022.3.25f1

Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes R... Read more

0
votes
Active

Shader variants are recompiled while Building when the Platform is switc...

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16

How to reproduce: 1. Create a new project with the “Universal 3D Sample“ template 2. Navigate to File → Build Settings 3. Press “... Read more

0
votes
Active

Crash on memcpy when importing lightmaps after GI bake

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.25f1, 2023.3.0b10, 6000.0.0b16

Reproduction steps: 1. Open the “repro_IN-70450“ project 2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unit... Read more

0
votes
Active

NullReferenceException is thrown when creating the TextMeshPro component...

--

-

Apr 19, 2024

-

Version/s: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14

Reproduction steps: 1. Create a new project with any template 2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> I... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.