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No option to retry/refresh after network connection is restored
Steps to reproduce: 1. During license activation loose network connection 2. After few seconds restore the connection 3. Observe tha... Read more
Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more
[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...
Reproduction steps: 1. Open attached project "AssignmentBug" 2. Build scene "Demo" with IL2CPP --- In the console you will see "TEST... Read more
[MSE] Creating a prefab moves the game object to a different scene
To reproduce: 1. Open attached project 2. Add "scene1" and "scene2" to the hierarchy 3. Set "scene1" as active scene in the hierarch... Read more
External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge
Repro steps: 1) Open the project and the scene in it 2) Build and run it on MS Edge 3) Try clicking on the first row of cursors 4) ... Read more
Mac App Store Receipt Validation failing due to Apple security changes
1. Build an Unity app with App Store validation on. 2. in info.plist update values for -Bundle version -Bundle versions string, sho... Read more
[MSE] Changing the active scene manager causes differences in rendering ...
Steps to repro: 1. Launch the attached project 2. Load scene 2 3. Click on play 4. If the button does not appear in the screen the... Read more
Ambient probe affects all dynamic objects even if Ambient intensity is 0
To reproduce: 1. Open attached project 2. Bake GI 3. Notice that dynamic sphere is affected by sky even though ambient and reflectio... Read more
[Avatar] Scene isn't reopened after configuring avatar
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "Robot Kyle" 4. Click on Avatar field to... Read more
[ETC split] Compress using ETC1 only works when Texture Compression is s...
Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- ShaderLab pragmas are no longer allowed in regular include directives
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control