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[XR SDK] Skinned mesh renderer disappears when it is almost out of visib...
Reproduction steps: 1. Open the attached project ("VRTest.zip") 2. Open the "SampleScene" scene 3. Enter the play mode 4. Move scene... Read more
Crash on audio::mixer::UpdateAudioMixerMemory when entering Play Mode
Reproduction steps: 1. Open the user's attached project 2. Open scene "LoadBundleScene" 3. Enter Play Mode 4. If the crash doesn't o... Read more
[Device Simulator] SystemInfo.deviceType returns 'Desktop' when the simu...
How to reproduce: 1. Open the attached '1347117.zip' project 2. Open the SampleScene 3. Open Window > General > Device Simulator 4. ... Read more
[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...
Reproduction steps: 1. Open the attached project "mp4Crash.zip" 2. Double click any of the .mp4 files in the ../Assets/Videos folder... Read more
DLLs not running when in Player
How to reproduce: 1. Open the attached project "MVC.zip" 2. Install "Multiversal Vehicle Controller" (follow the instructions in htt... Read more
Unfreed allocations are reported after building a player and exiting Pla...
How to reproduce: 1. Create a new Unity project 2. Build the project 3. Return to the Editor and enter Play Mode 4. Double-click the... Read more
Player crashes after removing a used Define symbol when built via Comman...
How to reproduce: 1. Open the attached "case_1346916.zip" project 2. Navigate to Edit/Project Settings/Player/Other Settings/Script ... Read more
Marshal.OffsetOf() returns incorrect offset when building the project wi...
Reproduction steps: 1. Open the attached project ("IL2CppAlignmentBug.zip") 2. Open the "SampleScene" scene: Project window > Assets... Read more
Errors are not thrown when user declines to run API Updater for imported...
Reproduction steps: 1. Create Unity 2019.4.x project 2. Import the attached package ("GoogleMobileAds-v6.0.1.unitypackage") 3. Click... Read more
NaN attributes are written to the mesh generated by ProBuilder
Steps to repro: 1. Open the attached project and launch the 'Subtractive' scene; 2. In the Lighting window (Windows>Rendering>Lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab