Search Issue Tracker

0
votes
Fixed

Memory leak when continuously calling Repaint inside OnGUI after GUI.Window

IMGUI

-

Jul 03, 2021

-

Version/s: 2020.1.0b2, 2021.1, 2021.1.6f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "Files.zip"2. Open Window > Custom Window3. Keep the window open and look at memory... Read more

2
votes
Fixed

Editor crashes on GameObject::ActivateAwakeRecursivelyInternal when open...

Asset - Database

-

Jul 03, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes and open "Level_1.unity" scene Repr... Read more

0
votes
Fixed

[UI Builder] There are duplicate Matching Selectors under the StyleSheet...

UI Builder

-

Jul 02, 2021

-

Version/s: 2021.2.0a20, 2021.2.0b1, 2022.1

How to reproduce:1. Create a new Unity project2. Click Window > UI Toolkit > UI Builder3. Add a Radio Button4. In the Inspecto... Read more

0
votes
Active

[Android] Invalid ReTrace mapping file is generated when using R8 for mi...

Android

-

Jul 02, 2021

-

Version/s: 2020.3, 2020.3.13f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Download and open the attached project: "doles-dolez.zip"2. Go to Edit > Project Settings... > Player &g... Read more

2
votes
Won't Fix

Lightbaking breaks when baking multi-scene setups with different scene c...

Progressive Lightmapper

-

Jul 02, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's Scenes labeled "Loc_geo" and "Loc_log"2. Load the "Mis_1_geo" and "Mis_1_log" scenes... Read more

0
votes
Won't Fix

Graphical artifacts when rendering Terrain in Shaded Wireframe mode

Terrain

-

Jul 02, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more

0
votes
Fixed

[Mobile] Performance spikes on specific devices when tapping the display...

Input

-

Jul 02, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

Steps to reproduce:1. Create an empty project2. Check "Development Build" and "Autoconnect Profiler" options in Build Settings3. Bui... Read more

0
votes
Fixed

[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...

Shader System

-

Jul 02, 2021

-

Version/s: 2021.2, 2022.1

LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more

0
votes
By Design

OnActiveBuildTargetChanged not called in batch mode

Scripting

-

Jul 02, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more

20
votes
Fixed

[Android] Using TouchScreenKeyboard.Open with a non-empty placeholder mu...

Mobile

-

Jul 02, 2021

-

Version/s: 2020.2.0a19, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "KeyboardTest.zip"2. Build for Android with Development Build Enabled3. Press... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.