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Variant interface type assignment doesn't correctly convert when using m...
To reproduce: 1. Open user's attached project 2. Go to Window -> Test Runner 3. In Test Runner window, press Run All 4. Observe Exp... Read more
Firebase crash on Firebase_Auth_CSharp_FirebaseUser_DisplayName_get
How to reproduce: 1. Open the attached project 2. Open the "Signup" scene 3. Press Play 4. Press the "Login" button Actual result: ... Read more
[AssetBundles] Application crashes when cleaning cache with overloaded C...
To reproduce: 1. Download and open attached "438308_cacheExpiration.zip" project. 2. Build and run the project on any platform (An... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
Backspace deletes the last symbol of HTML tag in the Input Field with Ri...
To reproduce: 1. Open attached project; 2. Enter "Test" scene; 3. Enter Play mode; 4. Copy <size=30>我</size><size=30>和</size><size=3... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the build using -force-glcore argument 4. Change the r... Read more
Old Target Graphic Image still has button's Normal Color Applied when ap...
To reproduce: 1. Open my attached project, scene "scene" 2. In Hierarchy window, select Button 3. Try Applying any of three pictures... Read more
Animator Controller causes Asset Bundle to load significantly slower
To reproduce: 1. Open attached project; 2. Open "Main" scene and enter Play mode; 3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and ... Read more
[WSA] Run-Time Check Failure #2 is thrown when FieldOffset workaround is...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity scene 3. Switch Platform to Windows Store 4. Attach the Bug... Read more
[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...
Reproduction steps: 1) Download and open QA attached project (own cloud link) 2) Build and run it on Samsung Galaxy Note 8 (with Qua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen