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The wrong Component/Class gets added when adding a Nested Class via Scri...
How to reproduce: 1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project 2. Enter Play Mode Expected result: “Added the co... Read more
[HDRP] Depth Fail operation is not executed when Write Depth is enabled
How to reproduce: 1. Open the user's attached "BugReproStencil2" project 2. Open the "EnableStencil" Scene 3. Select "StencilFull... Read more
Crash when entering or exiting Play mode on Windows
To reproduce: 1. Open the project “Kalman test” 2. Open the scene “SampleScene” (Assets → Scenes → SampleScene) 3. Enter Play mode 4... Read more
Shortcut (CTRL + mouse 1) does not work for unselecting TreeView items i...
*General repro in an arbitrary TreeView:* # Create an empty project # Add attached file SimpleTreeView.cs to that project, under... Read more
Local Variables list is in an incorrect position and overlaps when drawn...
Reproduction steps: 1. Open the attached “LocalVariablesList.zip“ project 2. In the Project window select the “MySO“ ScriptableObj... Read more
[VFX Graph] Particle Strips do not have particle count readback
How to reproduce: # Import the attached VFX # Open that VFX # Open Efficiency Debugger # Observe Alive/Set Capacity/ Efficiency ... Read more
[URP] Alpha tested parallax mapping is corrupted in the Scene view when ...
How to reproduce: 1. Open the user's attached "URP12_Bugs.zip" project 2. Move around with the mouse in the Scene view 3. Observe th... Read more
Color is not sourced with the Color Picker tool when choosing it from an...
Reproduction steps: 1. Open the attached project 2. Open the Game view window on the second monitor 3. Select "Directional Light"... Read more
Crash on AssetResolver::GetAssetCachedInfo when starting project
Reproduction steps: 1. Start the user-attached project Expected result: Editor starts normally Actual result: Editor crashes when s... Read more
Array new values are not saved when changing in the Inspector window
To reproduce: 1. Open the project “InspectorBug” 2. Select “Test” GameObject 3. In the Inspector expand “Test (Script)” 4. Chang... Read more
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