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Playing animation via Animator.SetBool(anim, true) causes crash on Anima...
How to reproduce: 1. Open the attached project 2. Open the "Movement" scene 3. Press Play 4. Press Z to play the attack animation A... Read more
[iOS][Google VR] InputTracker.GetLocalRotationMagic in Window Mode gives...
Reproduction Steps: 1. Open "Google VR Rotation Error" 2. Build for iOS 3. Hold the device in portrait orientation 4. Select the top... Read more
(Leap Motion) Crash when entering Play mode for the second time
How to reproduce: 1. Open the attached project 2. Open the "main" scene 3. Enter Play mode 4. Exit Play mode 4. Enter Play mode Act... Read more
Fonts of the same font family are presented differently based on a state...
Reproduction steps: 1. Open the attached project. 2. Play the 'Boot' scene. Actual behavior (Some of these behaviors may be present... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce: 1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color) 2. Open 'NewBake... Read more
[AssetBundles] Application crashes when cleaning cache with overloaded C...
To reproduce: 1. Download and open attached "438308_cacheExpiration.zip" project. 2. Build and run the project on any platform (An... Read more
"GetManagerFromContext: pointer to object of manager "GraphicsSettings" ...
How to reproduce: 1. Open the attached project 2. Try to import "FreeVoxelGirlRedhair.unitypackage" Actual result: Unity crashes wi... Read more
Animator Transition lines become thick and overlay the properties pane w...
Animator Transition lines become thick and overlay the properties pane when swithing OpenGL<->Metal After switching between OpenGL ... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce: 1. Open user's attached project 2. Go to Window -> Test Runner 3. In Test Runner window, press Run All 4. Observe Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
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- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname