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[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. Switch Platform to Android 4. Chec... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps: 1. Open the attached project "1127156.zip" and load Scene "SampleScene" 2. Open the Frame Debugger window (Windo... Read more
"Unexpected Node Type" error when importing plugin with a corrupt .meta ...
How to reproduce: 1. Open project "NormcoreAssemblyUpgrade.zip" 2. Go to Assets>Plugins 3. Select a Plugin and right click>Reimport ... Read more
Prefab Mode with regular editing environment scene is always dirty when ...
How to reproduce: 1. Create a new HDRP project 2. Import the attached package "BUG.unitypackage" 3. Open Project Settings (Edit > Pr... Read more
[Windows] Trying to build a WebGL project on a Unicode path fails
-e: see title -workaround: --remove unicode characters from project path --build on MacOS -repro: --open attached project or a jus... Read more
RectTransfom Child's position changes automatically when Parent's width ...
Changing Parent object (under Canvas) RectTransform's width will make its Child's Anchored position slightly changed due to precisio... Read more
[UWP] sign key of .net plugins removed when built on UWP platform
Reproduction steps: 1. Open project "UWPSignKey.zip" 2. Open Build Settings window from File > Build Settings 3. Switch Platform to ... Read more
[GPU PLM] Fallback to CPU PLM with "Available GPU memory: 0 B" after lau...
Steps to repro: 1. Pull ArchViz Pro vol.6 project (see the link in the case comments) and sync to the revision 1da1e66b8989; 2. Open... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce: 1. Open project "Clean 2021.2.zip" 2. Open the Console window 3. Go to Menu > Tools > Odin Inspector > Preferences... Read more
[Mac] Additionally opened windows open in fullscreen when Unity's window...
How to reproduce: 1. Open any Unity project 2. Fullscreen the Unity window 3. Open any new window from the Window dropdown menu Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP