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[XR][Android] Graphics.Blit() does not render Image properly inside OnRe...
1. Open users attached project 2. Open "UI" scene, enter playmode and observe that the right and left Oculus icons are the same siz... Read more
AnimationClip.SetCurve fails to change UI Image color via script
To reproduce: 1. Open project 2. Play 'Main' scene Expected: Image color will change together with circle color Actual: Only circl... Read more
Serialized UnityEvent in generic base class is not showing in Inspector
Steps to reproduce: 1. Open user attached project 2. Select game object 'Child class 1' 3. Notice that event is shown in inspector 4... Read more
Editor displays incorrect "Average Velocity" for animation clips
Steps to reproduce: 1. Open the attached project 2. Open the TestScene scene 3. Play the scene 4. Observe the blue, red and green fi... Read more
Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...
Reproduction steps: 1. Open "Tests_UnityProj.zip" 2. "Test" -> "BuildPipelineTest" * 3. See that outside the project folder a Build... Read more
[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...
To reproduce: 1.Open users attached project "Negative Delta Time Test.zip" 2.Drag "test.cs" script from project window to Main Camer... Read more
Undocumented nuance when yielding to a CustomYieldInstruction
The process for yielding is different on the first iteration of a CustomYieldInstruction... 1. it checks the yield 2. places the co... Read more
[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce: 1) Ope... Read more
[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce: 1. Download and open case 940900.zip 2. Build & Run to an iOS device 3. Press on the Cardboard icon at bottom ri... Read more
[Oasis] UWP Builds have wrong mouse position origin for UI when App scal...
Steps to reproduce: 1. Create a new project 2. Create a new Scene and add new UI Button 3. Build scene for UWP 4. Open Windows Displ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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