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ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more
Deleted Assets are still displayed in the Project window when deleted
Steps to reproduce: 1. Create a new project 2. Right-click on the Project window 3. Press Create>Scene 4. Delete the new Scene 5. Ob... Read more
[GraphView] Elements that are being deselected are not reserialized when...
Reproduction steps: 1. Open the attached "project-1357293.zip" project 2. In the Project window, open the "NewNodeGraph" GraphViewOb... Read more
URP Decal Material moves out of bounds when changing the Render Scale va...
How to reproduce: 1. Open the attached project "DecalResolutionScale.zip" 2. Open "SampleScene" Scene 3. Open the Game view 4. Selec... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more
NGUI components get Transforms changed to RectTransforms after upgrading...
How to reproduce it: 1. Open the project "case_1346253.zip" from Google Drive link 2. Load Assets > "Scenes" > "MGUI_Issue" Scene 3.... Read more
RectTransfom Child's position changes automatically when Parent's width ...
Changing Parent object (under Canvas) RectTransform's width will make its Child's Anchored position slightly changed due to precisio... Read more
Object Picker shows package resources when package visibility is disabled
Some packages(modules it seems) still show their resources(textures, meshes etc) even when the package visibility toggle(button with... Read more
Editor UI text gets blurry when enabling TextAlignment in Preferences Di...
Reproduction steps: 1. Create a new Unity project 2. Go to Preferences and enable TextAlignment: Preferences > Diagnostics > TextRen... Read more
Crash on __pthread_kill when opening a project with a broken prefab
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Project crashes when opening ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag