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Editor crashes on BufferMetal::IsBusy after opening a Scene
How to reproduce: 1. Open the attached project "GameViewCrash.zip" 2. Open "Rabbit PA Base Demo" Scene 3. Open Game view Reproducib... Read more
ArgumentOutOfRangeException is thrown when right-clicking certain Hierar...
Reproduction steps: 1. Open any Unity project (larger projects which take longer to exit Play Mode would reproduce the issue easier)... Read more
Spike in CPU Usage on Application.Message.Mousemove when clicking the ri...
Reproduction steps: 1. Create a new empty project 2. Go to the 'Window -> Analysis -> Profiler' and switch to the Edit Mode 3. Press... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps: 1. Open project "Unity-DrawMeshInstancedIndirect-master" 2. Open Scenes/SampleScene 3. Build and Run Expected r... Read more
New profiler module can be created without the title when user adds a sp...
To reproduce: 1. Open an Editor; 2. Go to Window -> Analysis -> Profiler; 3. Click on a dropdown next to “Profiler Modules”; 4. Cli... Read more
Terrain turns pink when zooming out in the Scene/Game view
Steps to reproduce: 1. Create a new Universal Render Pipeline project 2. Create a new Scene and open it 3. Create a new Terrain in t... Read more
UIToolkit with UIDocument - InvalidOperationException
1. What happened - Changing any value to any VisualElement in UIBuilder or via scripts creates an error (Invalid Operation Exception... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has. This information can be useful for e.g. stripping shader v... Read more
[macOS] Built game crashes when Player is loaded with specific project
How to reproduce: 1. Open the provided project 2. Make a build 3. Open the built Player Expected result: Player is loaded successfu... Read more
InvalidCastException is thrown with specific Layout when selecting anyth...
How to reproduce: 1. Open the user's attached project 2. Load the user's provided Layout (Window -> Layouts -> Load Layout from File... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP