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“Render Graph Execution error“ and “ArgumentNullException: Value cannot ...

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Nov 05, 2024

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Version/s: 6000.0.25f1, 6000.1.0a2

How to reproduce: 1. Launch the “URPBlurTest“ project using CMD/Terminal with the “<path to Editor version> -projectPath "<project p... Read more

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Warnings are thrown after building Universal 3D Sample template project

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Nov 05, 2024

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Version/s: 6000.0.26f1

*Steps to reproduce:* 1.  Create a new project with Universal 3D Sample template 2. Build And Run 3. Observe the Console *Actu... Read more

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Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX

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Nov 05, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1

How to reproduce: 1. Open the “CrashRepro“ project 2. Expand the “Assets/Models/FACEandbodybLENDERRIGANDWEIGHTS.fbx” model 3. Sel... Read more

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Gizmos are not drawn in Game view and Render Graph Execution errors are ...

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Nov 05, 2024

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Version/s: 6000.0.26f1, 6000.1.0a3

Reproduction steps: 1. Open the attached “U6.zip” project 2. Open the “YL” Scene (Assets > Scenes) 3. Select the Game view Window 4.... Read more

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"Sample Rate Setting" is not shown in the "Default" tab when importing a...

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Nov 06, 2024

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Version/s: 6000.0.26f1, 6000.1.0a3

How to reproduce: 1. Open the attached project "IN-88021.zip" 2. Select Assets/Lord of the Rangs.mp3 3. Observe the Inspector win... Read more

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[VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput

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Nov 05, 2024

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Version/s: 6000.0.23f1

*Steps to reproduce:* 1. Import the provided VFX Package 2. Open the provided scene *VFXG_BugRepro_BaseColorMap* 3. Open th... Read more

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[HDRP] Water is using the wrong depth when calculating absorption for al...

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Nov 05, 2024

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Version/s: 6000.0.0b1, 6000.1.0a1

*Steps to reproduce:* 1. Open attached project 2. Go to game view and check the hair of the fia_model *Actual results:* Abs... Read more

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[OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" ...

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Nov 06, 2024

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Version/s: 6000.0.24f1, 6000.1.0a3

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Settings/PC_RPAsse... Read more

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ShaderGraph changes Scope setting to "Global" when toggling "Show In Ins...

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Nov 06, 2024

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Version/s: 6000.0.26f1, 6000.1.0a2

Reproduction steps: 1. Open the attached “BugRepro” project 2. Create a new Shader Graph in the Project window (Right-click > create... Read more

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[OpenGL] Alpha channel loss in .dds Textures when viewing them with Open...

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Nov 06, 2024

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Version/s: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Observe the Game View Expecte... Read more

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