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“Render Graph Execution error“ and “ArgumentNullException: Value cannot ...
How to reproduce: 1. Launch the “URPBlurTest“ project using CMD/Terminal with the “<path to Editor version> -projectPath "<project p... Read more
Warnings are thrown after building Universal 3D Sample template project
*Steps to reproduce:* 1. Create a new project with Universal 3D Sample template 2. Build And Run 3. Observe the Console *Actu... Read more
Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
How to reproduce: 1. Open the “CrashRepro“ project 2. Expand the “Assets/Models/FACEandbodybLENDERRIGANDWEIGHTS.fbx” model 3. Sel... Read more
Gizmos are not drawn in Game view and Render Graph Execution errors are ...
Reproduction steps: 1. Open the attached “U6.zip” project 2. Open the “YL” Scene (Assets > Scenes) 3. Select the Game view Window 4.... Read more
"Sample Rate Setting" is not shown in the "Default" tab when importing a...
How to reproduce: 1. Open the attached project "IN-88021.zip" 2. Select Assets/Lord of the Rangs.mp3 3. Observe the Inspector win... Read more
[VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
*Steps to reproduce:* 1. Import the provided VFX Package 2. Open the provided scene *VFXG_BugRepro_BaseColorMap* 3. Open th... Read more
[HDRP] Water is using the wrong depth when calculating absorption for al...
*Steps to reproduce:* 1. Open attached project 2. Go to game view and check the hair of the fia_model *Actual results:* Abs... Read more
[OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Settings/PC_RPAsse... Read more
ShaderGraph changes Scope setting to "Global" when toggling "Show In Ins...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Create a new Shader Graph in the Project window (Right-click > create... Read more
[OpenGL] Alpha channel loss in .dds Textures when viewing them with Open...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Observe the Game View Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler recording data with Play Mode target selection when Play Mode is not entered
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported