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Prefabs in the Player are defected by artefacts when containing a Lit Sh...
How to reproduce: 1. Open the attached "Lightmap Test" project 2. Build and Run the "SampleScene" Scene Expected result: The genera... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps: 1. Open the user's attached project 2. Observe the Game View window Expected result: Game view window is the de... Read more
AssetBundle incremental build needs to detect script namespace/assembly ...
Repro: * Open the attached project (google drive link in first comment) * Use Menu item to Build AssetBundles * Change the nam... Read more
"CultureNotFoundException: Culture name force_en is not supported" when ...
To reproduce: 1. Install Plastic SCM 2. Open client.conf of Plastic SCM (%LOCALAPPDATA% \ plastic4 \ client.conf) 3. Rewrite <Langua... Read more
HLSLcc fails to accurately write to out value when writing multiple time...
How to reproduce: 1. Open the “WebGL_Shader_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and observe the Game view ... Read more
"QuaternionToEuler: Input quaternion was not normalized" thrown
How to reproduce: Open the attached project "TheGreatFleece.zip" Expected results: No errors in the Console window Actual results: ... Read more
[M1] Cinemachine Group Composer has different behavior when the Editor i...
Reproduction steps: # Open the attached project # Observe the “Main Camera” GameObject’s position in the Game View or the Scene Vie... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps: 1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project 2. In the Hierarchy window, selec... Read more
Editor slows down on each subsequent run when using compute shaders
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Tutorial01.unity” Scene 3. Enter the Play Mode ... Read more
[VCS] Perforce 'Open for Branch' and 'Open for Integrate' file states ar...
Detailed repro steps: 1. Create a Unity Project e.g. with the 3D template 2. Connect it to Perforce in the usual way 3. Mark Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work