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Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
[Linux] Resizing Windows causes a flicker
Repro Steps: 1. Create a new project (performance is worse and the issue is more obvious with the HDRP template) 2. Dock the Game vi... Read more
MeshCollider does not detect collisions with Capsules and CharacterContr...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Core/Scenes/TestScene.unity” Scene 3. In Scene ... Read more
"Preloaded Assets" list is empty when Player is built
How to reproduce: 1. Open the “ProjectSettingsConstantlyChanging“ project 2. Open the “MainScene” 3. Open the Build Settings wind... Read more
Size of ShadowCaster2D with Casting Source set to a Collider increases w...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierarchy win... Read more
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more
[HDRP] Incorrect point light rendering with increased source radius
Steps to repro 1) Create a new indoor HDRP template. 2) Add a point light 3) Adjust light's source radius 4) Observe h... Read more
Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
How to reproduce: 1. Create a new project 2. Install the Shader Graph package 3. Create a new Shader Graph and open it 4. Use us... Read more
[macOS] Performance degradation in Builds when setting QualitySettings.v...
How to reproduce: 1. Open the user-attached “FPS Fail.zip” project 2. Build and Run the user project with the “Sample Scene” added... Read more
Color picker tool is stuck in the pixel sampling stage when clicking ins...
How to reproduce: 1. Open the attached project "ReproProject.zip" 2. Open Lighting window (Window > Rendering > Lighting) 3. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window