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Reproduction Steps: 1- Open the reproduction project (case_863912.zip). 2- Open profiler and start profiling the editor. 3- Measure ... Read more
How to reproduce: 1. Open attached project 2. Open scene BoxColliders.unity 3. Enable the Physics Debug View - Make sure the Draw ... Read more
Steps to repro: 1. Open attached project and 'test' scene; 2. Observe Scene and Game views. Actual result: Shadows are not casted ... Read more
To reproduce: 1. Open project 2. Click on 'ConvertPanoramaStereoShader' 3. Notice that empty space in shader's console field in Ins... Read more
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce: 1) Open ... Read more
To reproduce: 1. Open repro project 2. Open 'TestScene' 3. Build scene Expected: build scene and scene in editor should look identi... Read more
After selecting multiple clips within the Editor, the inspector forgets what settings it was using regarding auto-play. Reproductio... Read more
The icon appears to be using nearest neighbour filtering instead of bilinear Steps to reproduce : - import a package from the Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] Can't relocate the caret in Input Fields when Hide Mobile Input option is being used
- Multiple Edge Colliders 2D can be edited at the same time, every Edge Collider's "Edit Collider" button is highlighted
- Crash on SceneVisibilityState when trying to open a project containing another project in the Assets folder
- Reflection probe bounces don't work when Rendering Path is set to 'Deferred'
- Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when building project