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_CameraDepthNormalsTexture ignores material cutout when in Player
Reproduction steps: 1. Open the “DepthNormalWebGL“ project 2. Open the “SampleScene“ scene 3. Build And Run 4. Observe the right... Read more
[BiRP SG] Specular property of the Shader Graph is not shown on the Mate...
How to reproduce: 1. Open the user-attached project “BIRPSpecular” 2. Open the “Material” Material Asset 3. Observe the configura... Read more
First button click is not executed in editor when window focus is lost
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Scene1' 3. Enter Play mode 4. Click on the button in t... Read more
Cursor does not switch back to the custom cursor when the mouse is moved...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Observe t... Read more
[Linux] Editor throwing ArgumentExceptions while opening prefab override...
How to reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. In Inspector click Overrides button 4. Observe console... Read more
“error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System....
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected results: There are no compilation ... Read more
Text containing "\u" and "\U" is incorrectly displayed when using UIElem...
How to reproduce: 1. Open the attached user project “UIToolkitEscapeSequenceParsing.zip“ 2. Open Scene “SampleScene“ (Assets/Scene... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more
[Quest 2] Videoplayer and RenderTexture creates white artifacts and stut...
Steps to reproduce: 1. Open the attached user's project "White-Artifacts-Bug.zip" 2. Switch to Android platform 3. Build for Ques... Read more
[ShaderGraph] Expanding categories with keyboard in Node creation menu b...
*How to reproduce:* # Create a new SRP project # Create a new ShaderGraph # Open the Node Creation menu # Select an item in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic