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Extra OnEnter and OnExit event calls when hovering over UI elements
Reproduction steps: 1. Open the user's project 2. Enter Play mode 3. Move pointer from outside to panel (Log: Panel on enter) 4. Mov... Read more
[Linux][Nvidia] Graphical corruption in many games with OpenGL
Note: This fix is being backported to 2018.3, likely to land in 2018.3.4f1 In a number of Unity games on Linux, running on OpenGL a... Read more
Package resolution error when using a Git dependency referencing an anno...
How to reproduce: 1. Open attached project "Archive.zip" 2. Open Package Manager window 3. Add a Git dependency to the package using... Read more
Emission of the Particle System is not visible when the Particle System ...
How to reproduce: 1. Open the user’s attached “TrailsBug.zip” project 2. In the Hierarchy window, select the “Orbiter” GameObject 3.... Read more
[Regression] Colliders added at Runtime sometimes lose their functionality
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode 3. Walk forward using the "W" key and observe the results 4.... Read more
[Android] Using TouchScreenKeyboard.Open with a non-empty placeholder mu...
Reproduction steps: 1. Open the attached user's project "KeyboardTest.zip" 2. Build for Android with Development Build Enabled 3. Pr... Read more
[Performance]Console Pro in non-collapse mode and with large logs causes...
Reproduction steps: 1. Open user's attached project 2. In Profiler window, set profiling to Editor mode 3. Open /Assets/Scripts/AI/O... Read more
[window layout] cannot load editor layout, stuck in infinite loop of "fa...
steps to repro: 1a. copy the attached "corrupted" LastLayout.dwlt into ~/Library/Preferences/Unity/Editor-5.x/Layouts/default/ (or w... Read more
"trial version" watermark visible on builds using non-trial licenses
How to reproduce: 1. In the hub activate a "Personal" license 2. Create a new project 3. Build and run the project (File > Build And... Read more
SRP Batcher not working with OpenGL APIs when the project is built
How to reproduce: 1. Open the attached "SRPBatcherBenchmark3" project 2. Open the "scene_lwbench1" Scene 3. Open the Build Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window