Search Issue Tracker

1
votes
Active

Shader variants are erroneously stripped from Player build

Shader System

-

Mar 16, 2026

-

Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a4

Reproduction steps:1. Open the attached project "ReproProject"2. Open the scene “Game” located at Assets/Scenes folder3. Enter Play ... Read more

0
votes
Active

Crash on abort("OOM") at jsStackTrace when playing a specific built WebG...

Web Platform

-

Mar 16, 2026

-

Version/s: 6000.3.9f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

How to reproduce:1. Open the attached IN-124183 project on WebGL platform2. Build and run the project3. After the game loads in, pre... Read more

0
votes
Active

[XRIT][Usability] A warning is not ouputted if a Standalone Input Module...

XR Interaction Toolkit

-

Mar 16, 2026

-

Version/s: 3.4.0

Steps to reproduce:1. Open the attached project "Project.zip"2. Connect Meta link to Quest 2/3/3S3. Open "Assets/Scenes/MainScene.un... Read more

1
votes
Active

Scripts do not have a changed icon in the Project and Inspector windows ...

Unity Documentation

-

Mar 16, 2026

-

Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8

Steps to reproduce:1. Open the attached “IN-135694.zip” project2. Navigate to the Project window3. Observe the “NewMonoBehaviourScri... Read more

0
votes
Active

Shadows (ShadowCaster pass) do not update when objects are resized in Pl...

Graphics Batching

-

Mar 16, 2026

-

Version/s: 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

Reproduction steps:1. Open the attached "IN-136078_PROJECT_FIX1.zip" project2. Open the “Assets/Scenes/SampleScene.unity” scene3. En... Read more

1
votes
Active

[IL2CPP] Application hangs when Assembly.GetName() is called from multip...

IL2CPP

-

Mar 16, 2026

-

Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0b1, 6000.6.0a3

How to reproduce:1. Open the attached “AssemblyGetNameRepro.zip” project2. Build and run the Player with Android as the selected pla... Read more

0
votes
Active

Text input fields not working when using Android with Bluetooth Keyboard

Text (TextMeshPro)

-

Mar 16, 2026

-

Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a2

Steps to reproduce:1. Open the attached project “IN-135771”2. Build and run on Android3. Connect Bluetooth keyboard to your Android ... Read more

0
votes
Active

The element selection window is empty until anything is typed into the s...

Dedicated Server

-

Mar 16, 2026

-

Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a2

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Dedicated Server package (com.unity.dedic... Read more

0
votes
Active

The -force-d3d12-debug launch argument produces a misleading error messa...

DirectX12

-

Mar 16, 2026

-

Version/s: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

How to reproduce:1. Ensure that the “Graphics Tools” optional feature is installed through Windows Settings (System → Optional Featu... Read more

0
votes
Active

Crash on WriteHitGroupRecordJob when Material ClosestHit uses RWTexture2...

Raytracing

-

Mar 16, 2026

-

Version/s: 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-137113.zip” project2. Open the “Start” scene3. Select the “Dispatch” GameObject4. Enable “... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.