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Some Rigidbody2D.Cast overloads do not correct use the Rigidbody2D angle.
*Steps to reproduce:* 1. Unzip the "CastShapeTest.zip" file. 2. Load the Project and the "SampleScene" scene. 3. Hit Play. ... Read more
Agent velocity resets to 0 when calling NavMeshAgent.SetDestination() to...
Reproduction steps: 1. Open the attached “SetDestinationRepro.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. C... Read more
A 1000 times heavier GameObject will stutter when colliding with a light...
How to reproduce: 1. Open the “HeavyObjectBug.zip“ project 2. Open the “TestScene“ 3. Enter Play Mode 4. Observe the Game view ... Read more
[Linux] The input focus does not switch when pressing the "Tab" key
Reproduction steps: 1. Create and open a new project 2. Open “Scenes/SampleScene” Scene in the Project window 3. Select the “Main... Read more
Editor crashes on libetc_init when changing WebGL Texture Format to "RGB...
Reproduction steps: 1. Open "ReproProject" 2. Select the “Assets/Texture With Alpha“ Texture 3. Change the Format in WebGL settin... Read more
OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce: 1. Open the “IActiveBuildTargetChanged“ project 2. Open Build Settings 3. In the Build Settings, select a diffe... Read more
Build Error when scripts are recompiled on a specific project
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open “SCRIPT” and add a “;” at the end of line 76 3. Focus the E... Read more
The Scene View becomes gray and "NullReferenceException" errors are thro...
Reproduction steps: 1. Install RenderDoc and open it 2. Open the “ReproProject“ project 3. Right-Click on the Scene View tab 4. Pres... Read more
[IL2CPP] Building fails when local functions in method with SystemAPI() ...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure that IL2CPP is used as the Scripting Backend (menu: Edit... Read more
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce: 1. Open the “TestNavBugs“ project 2. Open the “TestNavMinimal“ Scene 3. Enter Play Mode 4. On the Game view pr... Read more
All about bugs
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Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode