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4
votes
Active

[Oculus] Application doesn't recover after device connection was aborted...

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.2

Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more

5
votes
Active

'Internal: JobTempAlloc has allocations that are more than 4 frames old'...

IMGUI

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Sep 22, 2021

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Version/s: 2021.2.0a9, 2022.1, 2022.1.0a10

How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more

0
votes
Active

Player build logs a "material with shader doesn't have a '_MainTex' prop...

Shader System

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Apr 25, 2025

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Version/s: 2022.3.61f1, 6000.0.48f1, 6000.1.0f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached "IN-97465" project2. Open the “MainScene” Scene3. In the Hierarchy window expand the “==== M... Read more

0
votes
Active

[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...

Android

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May 11, 2022

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Version/s: 2021.3.2f1, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "testDebugURP" project2. Build and Run the "SampleScene" Scene on an Android device Exp... Read more

1
votes
Active

[URP]Camera Output Texture has wrong scale when using Bilinear Upscale F...

Post-processing and Compositing

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Jun 16, 2025

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Version/s: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0b2, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “IN-104879_OutputTextureRenderScale“ project2. Open the “SampleScene”3. Ensure Assets/Settings/PC_RPAss... Read more

0
votes
Active

Materials appear white when importing model as .jas file

Asset-Importers

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Jan 21, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'importMaterialTest' project2. Open the 'SampleScene'3. Observe the 'Test (Jas)' GameObject ... Read more

0
votes
Active

Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...

Scene Management

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Aug 27, 2025

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Version/s: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more

5
votes
Active

[WebGL] [URP] Development build crashes with a RuntimeError when executi...

Web Platform

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Sep 28, 2021

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Version/s: 2021.2, 2021.2.0b13, 2022.1

Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Open the Build settings3. Choose the WebGL platform... Read more

0
votes
Active

Custom attribute type is not preserved when inserting a template to the VFX

Visual Effects

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Oct 07, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Import the attached VFX Open VFX.vfx and Template.vfx Insert Template.vfx template to VFX.vfx Observe the Blackb... Read more

0
votes
Active

Build fails with the "IL2CPP error C2039: __entity is not a member of Bl...

Core Runtime

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Nov 05, 2024

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Version/s: 6000.0.26f1, 6000.1.0a3, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “repro_IN-87613“ project2. Open the “Assets/Scenes/main.unity“ Scene3. Open the Build Profil... Read more

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