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Latest issues
- Canvas masking is not updated when destroying the Canvas Component with an 'overrideSorting'
- Canvas UI is invisible in camera with output from Graphics Compositor with a texture sublayer when a separate camera renders to that texture as a Target Texture
- UI Builder Progress Bar Element background color does not change in the Viewport
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error