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[Scene header] Scene header automatically expands if another scene is ad...
[Scene header] Scene header automatically expands if another scene is added additively Steps to repro:1. Open a project2. Create 2 s... Read more
[IL2CPP] Marshal.SizeOf() returns wrong values
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will return wrong values of Marshal.SizeOf() Note: correct behav... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more
AssetDatabase.CopyAsset throws error when destination file already exists
To reproduce:1. Open attached project2. Open "Scene" scene3. Select "Error" game object in the Hierarchy4. In the Inspector click "T... Read more
Object not affected by gravity if MovePosition() is executed before grav...
Repro steps:1) Open the project and GameScene.scene2) Play the scene3) Press Space - notice gravityScale in Player's Rigidbody2D bec... Read more
Regression: Unable to Stop Host second time
Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine)How we can reproduce it using the example you attac... Read more
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project2. Open scene "Test"4. Make sure game view window is visible3. Open Player settings and ... Read more
[PixelPerfect] Enabling Pixel Perfect Canvas will only render text - no ...
NOTE: This only happens when using UI DLLs built using code found in official Unity UI repository: https://bitbucket.org/Unity-Techn... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps:1. Open attached solution2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)3. Run ChatServer.exe4. Run C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"