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Slider arrows are still shown even when all projects fit into the projec...
Repro:1. Launch Unity Editor2. Login3. Have less than 4 projects on the disk or in the cloud4. Observe that slider arrows are shown ... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
Particle System initial module properties cannot be animated
Reproduction steps:1. Open attached project2. Open and play the "Scene" scene3. Notice that all particles are the same size (check "... Read more
Shadow disappears when caster goes off screen
To reproduce:1. Open attached project2. Build scene lighting3. Move camera to the right until cube is not visible in game view4. Not... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce:1. Open attached project (repro761584.zip)2. Play test scene3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2Regression ... Read more
IL2CPP Does not obey Thread.Priority
IL2CPP currently does not support setting thread priorities. Read more
WebPlayer build crashing on using UNET ("LAN Host" or "LAN Server)
How we can reproduce it using the example you attached-- you should have installed latest WebPlyer plugin form our web site (5.3.1f1... Read more
[GI] on LoadLevelXX skybox colors are not applied correctly
Skybox colors are not applied to environment when loaded in the editor (done e.g. by AssetBundleManager in Simulation mode) via Unit... Read more
[Android] Plugin causes Android splash screen to be displayed in the wro...
When device orientation changes during splash screen, splash screen is displayed incorrectly. It is shrunken and huddled in the top ... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal