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[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...
To reproduce:1. Create new project2. Add new game object3. Add Rigidbody2D component to the game object4. Make prefab from it5. Add ... Read more
Reverting ragdoll game object prefab causes crash on RevertPrefabInstance
Follow the steps to reproduce the issue:1. Create new project2. Create empty scene3. Import doctor.fbx model to the project4. Add mo... Read more
[Mobile] All UI elements not rendered on iOS/Android devices with 'Scree...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Notice there are four UI elements (Image, Button, Input Field and... Read more
relativeVelocity.magnitude is measured differently in 5.3
http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more
[iOS][Metal] Significant performance degradation in 5.4 with some custom...
To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1.2. Observe that 'Fishlabs/Gr... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
Custom Spotlight Cookies don't show up when spotlights are set to Baked
How to reproduce: 1. Open attached project2. Open scene spot_test.unity3. Open the Lighting window4. Bake the lighting for the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"