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Unicode characters which are longer than 4 digits do not work
Repro: 1. Add a Text componet and set it's font to the attached one 2. Paste either of these two symbols into the text box⛄ - 26C4⏳ ... Read more
Deleting Canvas, which is child of another Canvas, crashes Unity
To reproduce:1) Create new project2) Create two Canvas objects3) Put one Canvas as child of another4) Delete child - crash. If you d... Read more
Visual Studio 2010 opens new instance on every new script
To reproduce:1) Have Visual Studio 2010 installed2) Create new project3) Create 2 new C# scripts4) Set your script editor to VS2010 ... Read more
Visual Studio 2010 overrides Monodevelop
To reproduce:a) Have Visual Studio 2010 SP1 installedb) Create new projectc) Add a C# scriptd) Make sure in "Edit/Preferences/Extern... Read more
Rect transfom is added to game object after renaming prefab
To reproduce:1. Open attached project2. Create a canvas3. Search for LoadingUI2 prefab in project window4. Drag LoadingUI2 prefab to... Read more
On iOS after a while shadows become incorrect
When using drawing technique of Bladeslinger on iOS, the shadows are drawn blurry after a while of playing. Read more
Search in Scripting Reference isn't working anymore
Search in Scripting API is broken, you get an empty page, with all the navigation menus present, when searching for anything. Works ... Read more
Vertical Layout and prefab bug. If you apply to prefab it messes everyt...
To reproduce:1. Open attached project2. Open "Scene"3. In Hierarchy panel, select a "Bugged Prefab" in "Canvas/VGroup/" and click "A... Read more
Directional light shadows make artifacts on back faces using cutout stan...
When the standard shader in cutout mode is applied to an object and the camera's rendering path is legacy (two-pass) deferred, artif... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"