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Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more
Initial splashscreen is displayed in portrait, ignoring orientation rest...
Steps to reproduce:1. Build any project2. Open visual studio solution3. Tick Landscape and Landscape-flipped Supported orientations ... Read more
Deer Hunter: can't start hunt, nullreference exception
-e: when trying to start a specific hunt exceptions get thrown and you can't click the begin button -repro & tested so far: win7... Read more
MonoDevelop/VisualStudio project generation doesn't work if project is o...
An ease workaround is to map the network (UNC) (assign a letter) instead of using the UNC path directly Read more
uGUI object and Sprite Renderer rendering order is wrong
This is related to how canvas rendering works. For each canvas we basically generate one 'batch'. In the example you have sent there... Read more
Button (script) do not keep refrence to active state when the game obje...
To reproduce:1. Create New Project2. Create 'Button' gameobject (GameObject -> Create UI -> Button)3. Play the scene4. Select ... Read more
uGUI: Layout isn't updated if child is deactivated(SetActive(false))
1. Open attached project2. Open "test" scene3. Press play4. Press uGUI button "Hide me" and it will make itself inactive with gameOb... Read more
"Optimize Game Objects" is not mentioned in the documentation
"Optimize Game Objects" is not mentioned in the documentation:http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo:1. Open the attached project and the scene2. Press Play3. Do the following:a) Press down while the Capsule is in the a... Read more
Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more
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