Search Issue Tracker
Duplicate
Votes
2
Found in
5.2.3p3
Issue ID
760222
Regression
No
[Mobile][Shader]Circular banding and lateral striation rendering issues on specular surface shader on mobile devices
To reproduce:
1) Open attached project and scene in it
2) Build and run on mobile
3) Move around the device a bit - the sun moves by tilting it
4) Notice how jittery and banded the sun is. If sun is pushed to corners of the shape, permanent striation can be seen. Note: They are more visible on Galaxy S6 edge (closer to center), but they are visible on all devices
DUT: Samsung Galaxy S6 edge (Android 5.1.1) ( http://i.imgur.com/Tviwewj.png - screenshot shows one of such permanent lines)
Google Nexus 5 (Android 6) ( http://i.imgur.com/4mr2cLT.png )
Motorola Moto G (Android 4.4.4)
iPhone 6s+ (iOS 9.0) ( http://i.imgur.com/UQn7ktj.png )
Google Nexus 6 (Android 6)
-
sawchain
Feb 08, 2017 10:16
This is still happening in 5.5 on iPhone 6. I've tried Metal, OpenGL ES 2, and OpenGL ES 3. I've tried reconfiguring every parameter imaginable to make it go away, but it remains. Very annoying.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
This is a duplicate of issue #953606