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Fixed in 2020.2.X

Fixed in 2019.4.X

Votes

1

Found in

2019.4

2020.1.0b10

2020.2.0a12

Issue ID

1251974

Regression

Yes

[iOS] Building with Default Icon for the second time causes the Build to fail "System.IO.__Error.WinIOError DirectoryNotFound"

Build Pipeline

-

Reproduction steps:
1. Create a new project
2. Switch platform to iOS
3. Import any PNG file ("pnggrad16rgb.png" in edits)
4. Set the PNG as Default Icon in Player Settings
5. Go File -> Build Settings -> Build
6. Select folder and Save
7. You will receive errors regarding unfreed allocations ALLOC_TEMP_THREAD, but the build will succeed
8. Go File -> Build And Run (read note 1)

Expected result: build succeeds
Actual result: build fails with errors: DirectoryNotFoundException System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath)...

Reproducible with: 2020.2.0a12, 2019.4.1f1
Not reproducible with: 2018.4.22f1, 2019.3.15f1, 2020.2.0b11, 2020.2.0a11, 2020.2.0a13 -> fix version

Notes:
1. In step 8 you can also Append an existing build
2. The issue is fixed in 2020.2.0a12

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a13

  2. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.7f1 (e992b1a16e65)

Comments (3)

  1. savantedroid

    Jun 20, 2020 13:40

    How come LTS version has a bug that prohibits a build :)

  2. ivug

    Jun 18, 2020 04:13

    You should fix this in 2019.4 LTS

    How do you expect we can build for iOS with this issue?

  3. magnetica

    Jun 12, 2020 12:52

    also present in 2019.4 LTS.. OMG

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