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16
votes
Duplicate

Editor runs out of memory and crashes when building Addressables [Sprite...

Package: Scriptable Build Pipeline

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Jun 10, 2021

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Version/s: 1.18.9

How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more

3
votes
In Progress

"Build Task CalculateSceneDependencyData failed with exception: Object r...

Package: Scriptable Build Pipeline

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Oct 12, 2023

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Version/s: 1.21.18, 2.0.3

How to reproduce: 1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip" 2. Open Window>Asset Management>Ad... Read more

0
votes
In Progress

SBP - CalculateSceneDependencyData throws error during build

Package: Scriptable Build Pipeline

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Sep 18, 2023

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Version/s: 1.21.18, 2.0.3

CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a d... Read more

1
votes
Fixed

The hash in bundle name changes when the bundle's indirect dependencies ...

Package: Scriptable Build Pipeline

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Jan 30, 2023

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Version/s: 2.0.3

How to reproduce: 1. Open the user attached project “HashChanges.zip“ 2. Open Addressables Groups Window (Windows>Asset Management... Read more

0
votes
Won't Fix

Baked reflection probe is not working in the Editor when loaded from Ass...

Package: Scriptable Build Pipeline

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Dec 16, 2022

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Version/s: 1.21.1

How to reproduce: 1. Open the attached project “IN-25245“ 2. Open the “SampleScene” Scene 3. Open the Addressable Group window (Win... Read more

0
votes
Fixed

"Build Task UpdateBundleObjectLayout failed with exception" thrown when ...

Package: Scriptable Build Pipeline

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Jul 18, 2022

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Version/s: 1.21.2

How to reproduce: 1. Open the attached project "Test_2021.zip" 2. Run Test>SBP Build Expected results: No errors thrown in the ... Read more

7
votes
Won't Fix

m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...

Package: Scriptable Build Pipeline

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Sep 23, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the user’s attached project “TestOptimizeMeshData” 2. Click Build > Clear Build Cache > All in the Add... Read more

3
votes
Won't Fix

Addressables Collision Meshes won't be Prebaked and won't work when runn...

Package: Scriptable Build Pipeline

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May 31, 2022

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Version/s: 1.20.0

How to reproduce: 1. Open the user attached "MeshColliderAddressableTest.zip" project 2. Open the "Boot" Scene 3. Enter Play Mode a... Read more

0
votes
Fixed

[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...

Package: Scriptable Build Pipeline

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May 19, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the attached "OptimizeMeshData" project 2. Open Project Settings and enable "Optimize Mesh Data" 3. O... Read more

3
votes
Won't Fix

SBP - AssetBundle builds change when switching open Scenes in the Editor

Package: Scriptable Build Pipeline

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Apr 05, 2022

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Version/s: 1.19.6

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Start 3. Go to Window -> Asset Management -> Addressables... Read more

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