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Fuzzy window not appearing inside the Bold Macro Graph window
How to reproduce: 1. Open attached project "boltBug.zip" 2. In the Project window, go to Assets and select "test" Flow Macro 3. In t... Read more
Value passed between nodes in the Visual Scripting Graph is not displaye...
How to reproduce: 1. Open the “IN_71914” project 2. Open the “DEV_UI_Test” Scene 3. Enter the Play Mode 4. In the Hierarchy select t... Read more
Cannot change the "Volume" Component's fields through Visual Scripting
How to reproduce: 1. Open the “PostProcessingVolumeVisualScriptingIssue“ project 2. Open the “Post-processVolume” scene 3. Press ... Read more
LocalizedAudioClip PropertyDrawer is not compatible with the Visual Scri...
How to reproduce: 1. Open the user’s attached “localization-vs-issue-sample.zip” project 2. In the Hierarchy window, select “Local... Read more
"ArgumentException: Function not found" is thrown when using a formula n...
How to reproduce: 1. Open the attached “visualscripting_issue” project 2. Open the “SampleScene” and enter Play Mode 3. Observe t... Read more
Typo in Visual Scripting preference window
*Summary:* There is a typo in the UVS Preference Window Custom Inspector Properties description. *Expected Results:* Text shoul... Read more
Favorited Nodes lose their favorite setting in Visual Scripting after en...
How to reproduce: 1. Open the user’s attached “debug_1016_2.zip” project 2. Open “New Script Graph.asset” 3. In the Script Graph ... Read more
The GameObject is not moving continuously by holding down the key when t...
How to reproduce: 1. Open the “My project“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Press and hold the “A“ or... Read more
Visual Scripting Components become un-usable when a project is opened wi...
How to reproduce: 1. Create a new project with 2021.3.1f1 2. Install Visual Scripting 3. Add a “Visual Scripting Scene Variables”... Read more
"WaitForNextFrameUnit can only be triggered in a coroutine" is thrown wh...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Walk up to one of the Skeletons 4. Left mouse click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type